Death Orgone – Pandemic Update

I am extremely busy since last year due to a transposition in academia – I’m starting my PhD tackling alternative and underground video game design. A lot has happened since I didn’t document, instead drowning in books and trying to organize my thoughts. Here’s a quick update of recent and upcoming projects… Several projects will […]

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Rapport annuel 2020

Tout d’abord, quelques remerciements. Merci à Fabrice Montal et la Cinémathèque Québecoise d’avoir diffusé mon dernier film Drug Porn et pour l’entrevue sur 24 images. Merci à Aldo Volpe de Nil By Mouth et Christopher Groves de Cipher Productions d’avoir cru en mes projets musicaux et d’avoir sorti des versions physiques de CRPS – Document […]

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Q1 Update + Untitled Game Project

Quick Covid-19 transmission. In the past months I have been teaching myself game design and Unity. You can see below the first two “working ” prototypes. Music for Prototype 1 by Pod Blotz (Underneath the Sturminus Bell) and Hermann Kopp, Black Chemistry, for Prototype 2. The goal is to release three walking simulators/interactive digital hellscapes […]

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Death Orgone 2018 Final Report

Another cycle ends. 2018’s deeds were mentioned in past reports. One new thing is a long-form audio interview with From Corners Unknown. An unique chance to hear my normal voice instead of my screams and get some insights about my work, where it comes from and where it’s going. You can also catch their review […]

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Bangkok Report

Bangkok operation was a great success, with objectives being less about revenues/likes than meeting (in the flesh) strategic agents and exhibiting my work outside of the Quebec and Internet cesspools. I’m writing this jet-lagged beyond recognition, so pardon the typos and grammar errors. View this post on Instagram A post shared by Maison Close BKK […]

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